Represents a blend-state structure and provides convenience methods for creating blend-state structures.
struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
Here is how D3D11.h defines CD3D11_BLEND_DESC:
struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
{
CD3D11_BLEND_DESC()
{}
explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
D3D11_BLEND_DESC( o )
{}
explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
{
AlphaToCoverageEnable = FALSE;
IndependentBlendEnable = FALSE;
const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
{
FALSE,
D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
D3D11_COLOR_WRITE_ENABLE_ALL,
};
for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
RenderTarget[ i ] = defaultRenderTargetBlendDesc;
}
~CD3D11_BLEND_DESC() {}
operator const D3D11_BLEND_DESC&() const { return *this; }
};
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).