Represents a box and provides convenience methods for creating boxes.
struct CD3D11_BOX : public D3D11_BOX
Here is how D3D11.h defines CD3D11_BOX:
struct CD3D11_BOX : public D3D11_BOX
{
CD3D11_BOX()
{}
explicit CD3D11_BOX( const D3D11_BOX& o ) :
D3D11_BOX( o )
{}
explicit CD3D11_BOX(
LONG Left,
LONG Top,
LONG Front,
LONG Right,
LONG Bottom,
LONG Back )
{
left = Left;
top = Top;
front = Front;
right = Right;
bottom = Bottom;
back = Back;
}
~CD3D11_BOX() {}
operator const D3D11_BOX&() const { return *this; }
};
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).