Represents a 2D texture and provides convenience methods for creating 2D textures.
struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
Here is how D3D11.h defines CD3D11_TEXTURE2D_DESC:
struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
CD3D11_TEXTURE2D_DESC()
{}
explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
D3D11_TEXTURE2D_DESC( o )
{}
explicit CD3D11_TEXTURE2D_DESC(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT arraySize = 1,
UINT mipLevels = 0,
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT sampleCount = 1,
UINT sampleQuality = 0,
UINT miscFlags = 0 )
{
Width = width;
Height = height;
MipLevels = mipLevels;
ArraySize = arraySize;
Format = format;
SampleDesc.Count = sampleCount;
SampleDesc.Quality = sampleQuality;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags;
MiscFlags = miscFlags;
}
~CD3D11_TEXTURE2D_DESC() {}
operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).