Builds an internal CD3DX12_PIPELINE_STATE_STREAM object from subobject details passed into the corresponding member functions. This struct implements the ID3DX12PipelineParserCallbacks interface.
interface CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
On Xbox One, the expanded CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER interface supports Xbox-specific functionality documented here. For details about the common interface that supports both Xbox One and PC, see CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER.
Header: Declared in d3dx12_x.h.
Library: Use d3d12_x.lib.