Specifies the types of CPU access allowed for a resource.
typedef enum D3D10_CPU_ACCESS_FLAG
{
D3D10_CPU_ACCESS_WRITE = 0x10000L,
D3D10_CPU_ACCESS_READ = 0x20000L
} D3D10_CPU_ACCESS_FLAG;
| Constant | Description |
|---|---|
| D3D10_CPU_ACCESS_WRITE | The resource is to be mappable so that the CPU can change its contents. Resources created with this flag cannot be set as outputs of the pipeline and must be created with either dynamic or staging usage (see D3D11_USAGE). |
| D3D10_CPU_ACCESS_READ | The resource is to be mappable so that the CPU can read its contents. Resources created with this flag cannot be set as either inputs or outputs to the pipeline and must be created with staging usage (see D3D11_USAGE). |
This enumeration is used in D3D11_BUFFER_DESC, D3D11_TEXTURE1D_DESC, D3D11_TEXTURE2D_DESC, D3D11_TEXTURE3D_DESC.
Applications may combine one or more of these flags with a logical OR. When possible, create resources with no CPU access flags, as this enables better resource optimization.
Header: Declared in d3d11_x.h.