Byte offset of various components in Constant Engine RAM.
typedef enum D3D11X_CERAM_OFFSET
{
D3D11X_CERAM_OFFSET_CS,
D3D11X_CERAM_OFFSET_VS,
D3D11X_CERAM_OFFSET_HS,
D3D11X_CERAM_OFFSET_DS,
D3D11X_CERAM_OFFSET_GS,
D3D11X_CERAM_OFFSET_PS,
D3D11X_CERAM_OFFSET_VB,
D3D11X_CERAM_OFFSET_PS_UAV_INC,
D3D11X_CERAM_OFFSET_CS_UAV_INC,
D3D11X_CERAM_OFFSET_LIMIT
} D3D11X_CERAM_OFFSET;
| Constant | Description |
|---|---|
| D3D11X_CERAM_OFFSET_CS | The offset for Compute shader. |
| D3D11X_CERAM_OFFSET_VS | The offset for Vertex shader. |
| D3D11X_CERAM_OFFSET_HS | The offset for Hull shader. |
| D3D11X_CERAM_OFFSET_DS | The offset for Domain shader. |
| D3D11X_CERAM_OFFSET_GS | The offset for Geometry shader. |
| D3D11X_CERAM_OFFSET_PS | The offset for Pixel shader. |
| D3D11X_CERAM_OFFSET_VB | The offset for VB. |
| D3D11X_CERAM_OFFSET_PS_UAV_INC | The offset for PS_UAV_INC. |
| D3D11X_CERAM_OFFSET_CS_UAV_INC | The offset for CS_UAV_INC. |
| D3D11X_CERAM_OFFSET_LIMIT | The greatest offset value. |
These enumeration constants are used by the following lookup tables:
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.