Used in serialization header encodings to identify the descriptor source, in order to differentiate between shader resource view descriptors and unordered access view descriptors.
typedef enum D3D11X_CERAM_RESOURCE_ORIGIN
{
D3D11X_CERAM_RESOURCE_ORIGIN_STANDARD = 0,
D3D11X_CERAM_RESOURCE_ORIGIN_ALTERNATE = 1
} D3D11X_CERAM_RESOURCE_ORIGIN;
| Constant | Description |
|---|---|
| D3D11X_CERAM_RESOURCE_ORIGIN_STANDARD | The descriptor source is a shader resource view descriptor. |
| D3D11X_CERAM_RESOURCE_ORIGIN_ALTERNATE | The descriptor source is an unordered access view descriptor. |
This enumeration is used by D3D11XTinyDevice::EncodeSerializationHeader (which is for internal use only).
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.