D3D11X_CERAM_RESOURCE_TYPE Enumeration

Names of resource types for constant-engine RAM. Every pipeline stage has a copy of this structure in Constant Engine RAM.

Syntax

typedef enum D3D11X_CERAM_RESOURCE_TYPE
{
    D3D11X_CERAM_RESOURCE_TYPE_TEXTURE_VIEW,
    D3D11X_CERAM_RESOURCE_TYPE_BUFFER_VIEW,
    D3D11X_CERAM_RESOURCE_TYPE_SAMPLER_STATE
} D3D11X_CERAM_RESOURCE_TYPE;  

Constants

Constant Description
D3D11X_CERAM_RESOURCE_TYPE_TEXTURE_VIEW Indicates that the resource type is a texture view.
D3D11X_CERAM_RESOURCE_TYPE_BUFFER_VIEW Indicates that the resource type is a buffer view.
D3D11X_CERAM_RESOURCE_TYPE_SAMPLER_STATE Indicates that the resource type is a sampler state.

Remarks

This enumeration is a member of the following structures:

This enumeration is passed into the following methods:

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.