Names of resource types for constant-engine RAM. Every pipeline stage has a copy of this structure in Constant Engine RAM.
typedef enum D3D11X_CERAM_RESOURCE_TYPE
{
D3D11X_CERAM_RESOURCE_TYPE_TEXTURE_VIEW,
D3D11X_CERAM_RESOURCE_TYPE_BUFFER_VIEW,
D3D11X_CERAM_RESOURCE_TYPE_SAMPLER_STATE
} D3D11X_CERAM_RESOURCE_TYPE;
| Constant | Description |
|---|---|
| D3D11X_CERAM_RESOURCE_TYPE_TEXTURE_VIEW | Indicates that the resource type is a texture view. |
| D3D11X_CERAM_RESOURCE_TYPE_BUFFER_VIEW | Indicates that the resource type is a buffer view. |
| D3D11X_CERAM_RESOURCE_TYPE_SAMPLER_STATE | Indicates that the resource type is a sampler state. |
This enumeration is a member of the following structures:
This enumeration is passed into the following methods:
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.