Priority levels for compute context.
typedef enum D3D11X_COMPUTE_CONTEXT_PRIORITY
{
D3D11X_COMPUTE_CONTEXT_PRIORITY_LOWEST,
D3D11X_COMPUTE_CONTEXT_PRIORITY_LOWER,
D3D11X_COMPUTE_CONTEXT_PRIORITY_LOW,
D3D11X_COMPUTE_CONTEXT_PRIORITY_MEDIUM,
D3D11X_COMPUTE_CONTEXT_PRIORITY_HIGH,
D3D11X_COMPUTE_CONTEXT_PRIORITY_HIGHEST
} D3D11X_COMPUTE_CONTEXT_PRIORITY;
| Constant | Description |
|---|---|
| D3D11X_COMPUTE_CONTEXT_PRIORITY_LOWEST | Lowest priority. |
| D3D11X_COMPUTE_CONTEXT_PRIORITY_LOWER | Lower priority. |
| D3D11X_COMPUTE_CONTEXT_PRIORITY_LOW | Low priority. |
| D3D11X_COMPUTE_CONTEXT_PRIORITY_MEDIUM | Medium priority. |
| D3D11X_COMPUTE_CONTEXT_PRIORITY_HIGH | High priority. |
| D3D11X_COMPUTE_CONTEXT_PRIORITY_HIGHEST | Highest priority. |
This enumeration is passed into ID3D11ComputeContextX::SetPriority and is returned by ID3D11ComputeContextX::GetPriority.
In the D3D11_COMPUTE_CONTEXT_DESC structure, the InitialPriority field is one of the D3D11X_COMPUTE_CONTEXT_PRIORITY enumeration constants.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.