Resource descriptor for a buffer or texture.
typedef struct D3D11X_DESCRIPTOR_RESOURCE {
union {
__m128i Oword[D3D11X_DESCRIPTOR_RESOURCE_SIZE_IN_OWORDS];
UINT64 Qword[D3D11X_DESCRIPTOR_RESOURCE_SIZE_IN_QWORDS];
UINT32 Dword[D3D11X_DESCRIPTOR_RESOURCE_SIZE_IN_DWORDS];
};
UINT32 DescriptorSize;
} D3D11X_DESCRIPTOR_RESOURCE;
Oword
Descriptor for Oword.
Qword
Descriptor for Qword.
Dword
Descriptor for Dword.
DescriptorSize
Descriptor for bytes.
This structure is passed into the following methods:
This structure is output by ID3D11Resource::GetDescriptor.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.