D3D11_BUFFER_UAV_FLAG Enumeration

Identifies unordered-access view options for a buffer resource.

Syntax

typedef enum D3D11_BUFFER_UAV_FLAG
{
    D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
    D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
    D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
} D3D11_BUFFER_UAV_FLAG;  

Constants

Constant Description
D3D11_BUFFER_UAV_FLAG_RAW Resource contains raw, unstructured data. Requires the UAV format to be DXGI_FORMAT_R32_TYPELESS. For more info about raw viewing of buffers, see Raw Views of Buffers.
D3D11_BUFFER_UAV_FLAG_APPEND Allow data to be appended to the end of the buffer. D3D11_BUFFER_UAV_FLAG_APPEND flag must also be used for any view that will be used as a AppendStructuredBuffer or a ConsumeStructuredBuffer. Requires the UAV format to be DXGI_FORMAT_UNKNOWN.
D3D11_BUFFER_UAV_FLAG_COUNTER Adds a counter to the unordered-access-view buffer. D3D11_BUFFER_UAV_FLAG_COUNTER can only be used on a UAV that is a RWStructuredBuffer and it enables the functionality needed for the IncrementCounter and DecrementCounter methods in HLSL. Requires the UAV format to be DXGI_FORMAT_UNKNOWN.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).