D3D11_COPY_FLAGS Enumeration

Note

This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.

Specifies how to handle the existing contents of a resource during a copy or update operation of a region within that resource.

Syntax

typedef enum D3D11_COPY_FLAGS
{
    D3D11_COPY_NO_OVERWRITE = 0x1,
    D3D11_COPY_DISCARD = 0x2
} D3D11_COPY_FLAGS;  

Constants

Constant Description
D3D11_COPY_NO_OVERWRITE The existing contents of the resource cannot be overwritten.
D3D11_COPY_DISCARD The existing contents of the resource are undefined and can be discarded.

Requirements

Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).