D3D11_DEPTH_WRITE_MASK Enumeration

Identify the portion of a depth-stencil buffer for writing depth data.

Syntax

typedef enum D3D11_DEPTH_WRITE_MASK
{
    D3D11_DEPTH_WRITE_MASK_ZERO = 0,
    D3D11_DEPTH_WRITE_MASK_ALL = 1
} D3D11_DEPTH_WRITE_MASK;  

Constants

Constant Description
D3D11_DEPTH_WRITE_MASK_ZERO Turn off writes to the depth-stencil buffer.
D3D11_DEPTH_WRITE_MASK_ALL Turn on writes to the depth-stencil buffer.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).