Draw instanced indirect arguments.
typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
UINT VertexCountPerInstance;
UINT InstanceCount;
UINT StartVertexLocation;
UINT StartInstanceLocation;
} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
VertexCountPerInstance
The number of vertices to draw.
InstanceCount
The number of instances to draw.
StartVertexLocation
The index of the first vertex.
StartInstanceLocation
A value added to each index before reading per-instance data from a vertex buffer.
The members of this structure serve the same purpose as the parameters of ID3D11DeviceContext::DrawInstanced.
This structure is used by the following methods:
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).