D3D11_DSV_DIMENSION Enumeration

Specifies how to access a resource used in a depth-stencil view.

Syntax

typedef enum D3D11_DSV_DIMENSION
{
    D3D11_DSV_DIMENSION_UNKNOWN = 0,
    D3D11_DSV_DIMENSION_TEXTURE1D = 1,
    D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
    D3D11_DSV_DIMENSION_TEXTURE2D = 3,
    D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
    D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
    D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
} D3D11_DSV_DIMENSION;  

Constants

Constant Description
D3D11_DSV_DIMENSION_UNKNOWN D3D11_DSV_DIMENSION_UNKNOWN is not a valid value for D3D11_DEPTH_STENCIL_VIEW_DESC and is not used.
D3D11_DSV_DIMENSION_TEXTURE1D The resource will be accessed as a 1D texture.
D3D11_DSV_DIMENSION_TEXTURE1DARRAY The resource will be accessed as an array of 1D textures.
D3D11_DSV_DIMENSION_TEXTURE2D The resource will be accessed as a 2D texture.
D3D11_DSV_DIMENSION_TEXTURE2DARRAY The resource will be accessed as an array of 2D textures.
D3D11_DSV_DIMENSION_TEXTURE2DMS The resource will be accessed as a 2D texture with multisampling.
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY The resource will be accessed as an array of 2D textures with multisampling.

Remarks

This enumeration is used in D3D11_DEPTH_STENCIL_VIEW_DESC to create a depth-stencil view.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).