D3D11_FEATURE_DATA_ARCHITECTURE_INFO Structure

Note

This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.

Describes information about Direct3D 11.1 adapter architecture.

Syntax

typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
    BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;  

Members

TileBasedDeferredRenderer
Specifies whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. Certain API usage patterns that are fine TileBasedDefferredRenderers (TBDRs) can perform worse on non-TBDRs and vice versa. Applications that are careful about rendering can be friendly to both TBDR and non-TBDR architectures. TRUE if the rendering device batches rendering commands and FALSE otherwise.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).