Type of data contained in an input slot.
typedef enum D3D11_INPUT_CLASSIFICATION
{
D3D11_INPUT_PER_VERTEX_DATA = 0,
D3D11_INPUT_PER_INSTANCE_DATA = 1
} D3D11_INPUT_CLASSIFICATION;
| Constant | Description |
|---|---|
| D3D11_INPUT_PER_VERTEX_DATA | Input data is per-vertex data. |
| D3D11_INPUT_PER_INSTANCE_DATA | Input data is per-instance data. |
Use these values to specify the type of data for a particular input element (see D3D11_INPUT_ELEMENT_DESC) of an input-layout object.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).