D3D11_LOGIC_OP Enumeration

Note

This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.

Specifies logical operations to configure for a render target.

Syntax

typedef enum D3D11_LOGIC_OP
{
    D3D11_LOGIC_OP_CLEAR = 0,
    D3D11_LOGIC_OP_SET = (D3D11_LOGIC_OP_CLEAR+1),
    D3D11_LOGIC_OP_COPY = (D3D11_LOGIC_OP_SET+1),
    D3D11_LOGIC_OP_COPY_INVERTED = (D3D11_LOGIC_OP_COPY+1),
    D3D11_LOGIC_OP_NOOP = (D3D11_LOGIC_OP_COPY_INVERTED+1),
    D3D11_LOGIC_OP_INVERT = (D3D11_LOGIC_OP_NOOP+1),
    D3D11_LOGIC_OP_AND = (D3D11_LOGIC_OP_INVERT+1),
    D3D11_LOGIC_OP_NAND = (D3D11_LOGIC_OP_AND+1),
    D3D11_LOGIC_OP_OR = (D3D11_LOGIC_OP_NAND+1),
    D3D11_LOGIC_OP_NOR = (D3D11_LOGIC_OP_OR+1),
    D3D11_LOGIC_OP_XOR = (D3D11_LOGIC_OP_NOR+1),
    D3D11_LOGIC_OP_EQUIV = (D3D11_LOGIC_OP_XOR+1),
    D3D11_LOGIC_OP_AND_REVERSE = (D3D11_LOGIC_OP_EQUIV+1),
    D3D11_LOGIC_OP_AND_INVERTED = (D3D11_LOGIC_OP_AND_REVERSE+1),
    D3D11_LOGIC_OP_OR_REVERSE = (D3D11_LOGIC_OP_AND_INVERTED+1),
    D3D11_LOGIC_OP_OR_INVERTED = (D3D11_LOGIC_OP_OR_REVERSE+1)
} D3D11_LOGIC_OP;  

Constants

Constant Description
D3D11_LOGIC_OP_CLEAR Clears the render target.
D3D11_LOGIC_OP_SET Sets the render target.
D3D11_LOGIC_OP_COPY Copys the render target.
D3D11_LOGIC_OP_COPY_INVERTED Performs an inverted-copy of the render target.
D3D11_LOGIC_OP_NOOP No operation is performed on the render target.
D3D11_LOGIC_OP_INVERT Inverts the render target.
D3D11_LOGIC_OP_AND Performs a logical AND operation on the render target.
D3D11_LOGIC_OP_NAND Performs a logical NAND operation on the render target.
D3D11_LOGIC_OP_OR Performs a logical OR operation on the render target.
D3D11_LOGIC_OP_NOR Performs a logical NOR operation on the render target.
D3D11_LOGIC_OP_XOR Performs a logical XOR operation on the render target.
D3D11_LOGIC_OP_EQUIV Performs a logical equal operation on the render target.
D3D11_LOGIC_OP_AND_REVERSE Performs a logical AND and reverse operation on the render target.
D3D11_LOGIC_OP_AND_INVERTED Performs a logical AND and invert operation on the render target.
D3D11_LOGIC_OP_OR_REVERSE Performs a logical OR and reverse operation on the render target.
D3D11_LOGIC_OP_OR_INVERTED Performs a logical OR and invert operation on the render target.

Requirements

Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).