A typedef for RECT.
D3D11_RECT is declared as follows:
typedef struct {
} D3D11_RECT;
This structure is used for scissor rectangles by ID3D11DeviceContext::RSGetScissorRects and ID3D11DeviceContext::RSSetScissorRects.
For more information about this GDI rectangle structure, see RECT.
For operator overload functions, see D3D11_RECT Helper Functions.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).