D3D11_RECT Structure

A typedef for RECT.

D3D11_RECT is declared as follows:

Syntax

typedef struct {
} D3D11_RECT;  

Remarks

This structure is used for scissor rectangles by ID3D11DeviceContext::RSGetScissorRects and ID3D11DeviceContext::RSSetScissorRects.

For more information about this GDI rectangle structure, see RECT.

For operator overload functions, see D3D11_RECT Helper Functions.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).