D3D11_RTV_DIMENSION Enumeration

These flags identify the type of resource that will be viewed as a render target.

Syntax

typedef enum D3D11_RTV_DIMENSION
{
    D3D11_RTV_DIMENSION_UNKNOWN = 0,
    D3D11_RTV_DIMENSION_BUFFER = 1,
    D3D11_RTV_DIMENSION_TEXTURE1D = 2,
    D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D11_RTV_DIMENSION_TEXTURE2D = 4,
    D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
    D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
    D3D11_RTV_DIMENSION_TEXTURE3D = 8
} D3D11_RTV_DIMENSION;  

Constants

Constant Description
D3D11_RTV_DIMENSION_UNKNOWN Do not use this value, as it will cause ID3D11Device::CreateRenderTargetView to fail.
D3D11_RTV_DIMENSION_BUFFER The resource will be accessed as a buffer.
D3D11_RTV_DIMENSION_TEXTURE1D The resource will be accessed as a 1D texture.
D3D11_RTV_DIMENSION_TEXTURE1DARRAY The resource will be accessed as an array of 1D textures.
D3D11_RTV_DIMENSION_TEXTURE2D The resource will be accessed as a 2D texture.
D3D11_RTV_DIMENSION_TEXTURE2DARRAY The resource will be accessed as an array of 2D textures.
D3D11_RTV_DIMENSION_TEXTURE2DMS The resource will be accessed as a 2D texture with multisampling.
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY The resource will be accessed as an array of 2D textures with multisampling.
D3D11_RTV_DIMENSION_TEXTURE3D The resource will be accessed as a 3D texture.

Remarks

This enumeration is used in D3D11_RENDER_TARGET_VIEW_DESC to create a render-target view.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).