These flags identify the type of resource that will be viewed as a render target.
typedef enum D3D11_RTV_DIMENSION
{
D3D11_RTV_DIMENSION_UNKNOWN = 0,
D3D11_RTV_DIMENSION_BUFFER = 1,
D3D11_RTV_DIMENSION_TEXTURE1D = 2,
D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D11_RTV_DIMENSION_TEXTURE2D = 4,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D11_RTV_DIMENSION_TEXTURE3D = 8
} D3D11_RTV_DIMENSION;
| Constant | Description |
|---|---|
| D3D11_RTV_DIMENSION_UNKNOWN | Do not use this value, as it will cause ID3D11Device::CreateRenderTargetView to fail. |
| D3D11_RTV_DIMENSION_BUFFER | The resource will be accessed as a buffer. |
| D3D11_RTV_DIMENSION_TEXTURE1D | The resource will be accessed as a 1D texture. |
| D3D11_RTV_DIMENSION_TEXTURE1DARRAY | The resource will be accessed as an array of 1D textures. |
| D3D11_RTV_DIMENSION_TEXTURE2D | The resource will be accessed as a 2D texture. |
| D3D11_RTV_DIMENSION_TEXTURE2DARRAY | The resource will be accessed as an array of 2D textures. |
| D3D11_RTV_DIMENSION_TEXTURE2DMS | The resource will be accessed as a 2D texture with multisampling. |
| D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY | The resource will be accessed as an array of 2D textures with multisampling. |
| D3D11_RTV_DIMENSION_TEXTURE3D | The resource will be accessed as a 3D texture. |
This enumeration is used in D3D11_RENDER_TARGET_VIEW_DESC to create a render-target view.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).