Describes a shader constant-buffer.
typedef struct _D3D11_SHADER_BUFFER_DESC {
LPCSTR Name;
D3D_CBUFFER_TYPE Type;
UINT Variables;
UINT Size;
UINT uFlags;
} D3D11_SHADER_BUFFER_DESC;
Name
The name of the buffer.
Type
A D3D_CBUFFER_TYPE-typed value that indicates the intended use of the constant data.
Variables
The number of unique variables.
Size
Buffer size (in bytes).
uFlags
A combination of D3D_SHADER_CBUFFER_FLAGS-typed values that are combined by using a bitwise OR operation. The resulting value specifies properties for the shader constant-buffer.
Constants are supplied to shaders in a shader-constant buffer. Get the description of a shader-constant-buffer by calling ID3D11ShaderReflectionConstantBuffer::GetDesc.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).