Note
This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Values that specify minimum precision levels at shader stages.
typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
{
D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2
} D3D11_SHADER_MIN_PRECISION_SUPPORT;
| Constant | Description |
|---|---|
| D3D11_SHADER_MIN_PRECISION_10_BIT | Minimum precision level is 10-bit. |
| D3D11_SHADER_MIN_PRECISION_16_BIT | Minimum precision level is 16-bit. |
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).