D3D11_SHADER_MIN_PRECISION_SUPPORT Enumeration

Note

This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.

Values that specify minimum precision levels at shader stages.

Syntax

typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
{
    D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
    D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2
} D3D11_SHADER_MIN_PRECISION_SUPPORT;  

Constants

Constant Description
D3D11_SHADER_MIN_PRECISION_10_BIT Minimum precision level is 10-bit.
D3D11_SHADER_MIN_PRECISION_16_BIT Minimum precision level is 16-bit.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).