Specifies the subresources from an array of 1D textures to use in a depth-stencil view.
typedef struct D3D11_TEX1D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_DSV;
MipSlice
The index of the first mipmap level to use.
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).