Specifies the subresources from an array of 1D textures to use in a render-target view.
typedef struct D3D11_TEX1D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_RTV;
MipSlice
The index of the mipmap level to use mip slice.
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
This structure is one member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).