Specifies the subresources from an array of 1D textures to use in a shader-resource view.
typedef struct D3D11_TEX1D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_SRV;
MostDetailedMip
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture1D for which ID3D11Device::CreateShaderResourceView creates a view) -1.
MipLevels
The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.
Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures in the array.
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).