Specifies the subresources from an array of multisampled 2D textures for a depth-stencil view.
typedef struct D3D11_TEX2DMS_ARRAY_DSV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_DSV;
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).