Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view.
typedef struct D3D11_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_SRV;
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).