D3D11_TEX2DMS_DSV Structure

Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D11_TEX2DMS_DSV {
    UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_DSV;  

Members

UnusedField_NothingToDefine
Unused.

Remarks

Because a multisampled 2D texture contains a single subtexture, there is nothing to specify; this unused member is included so that this structure will compile in C.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).