D3D11_TEX2DMS_SRV Structure

Specifies the subresources from a multisampled 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2DMS_SRV {
    UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_SRV;  

Members

UnusedField_NothingToDefine
Integer of any value. See remarks.

Remarks

Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D11_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).