Specifies the subresources from a multisampled 2D texture to use in a shader-resource view.
typedef struct D3D11_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_SRV;
UnusedField_NothingToDefine
Integer of any value. See remarks.
Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D11_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).