Describes an array of unordered-access 2D texture resources.
typedef struct D3D11_TEX2D_ARRAY_UAV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_UAV;
MipSlice
The mipmap slice index.
FirstArraySlice
The zero-based index of the first array slice to be accessed.
ArraySize
The number of slices in the array.
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).