D3D11_TEX2D_ARRAY_UAV Structure

Describes an array of unordered-access 2D texture resources.

Syntax

typedef struct D3D11_TEX2D_ARRAY_UAV {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_UAV;  

Members

MipSlice
The mipmap slice index.

FirstArraySlice
The zero-based index of the first array slice to be accessed.

ArraySize
The number of slices in the array.

Remarks

This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).