D3D11_TEX2D_ARRAY_VPOV Structure

Identifies a texture resource for a video processor output view.

Syntax

typedef struct D3D11_TEX2D_ARRAY_VPOV {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_VPOV;  

Members

MipSlice
The zero-based index into the array of subtextures.

FirstArraySlice
The index of the first texture to use.

ArraySize
The number of textures in the array.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).