Identifies a texture resource for a video processor output view.
typedef struct D3D11_TEX2D_ARRAY_VPOV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_VPOV;
MipSlice
The zero-based index into the array of subtextures.
FirstArraySlice
The index of the first texture to use.
ArraySize
The number of textures in the array.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).