Specifies the subresource from a 2D texture that is accessible to a depth-stencil view.
typedef struct D3D11_TEX2D_DSV {
UINT MipSlice;
} D3D11_TEX2D_DSV;
MipSlice
The index of the first mipmap level to use.
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).