D3D11_TEX2D_DSV Structure

Specifies the subresource from a 2D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D11_TEX2D_DSV {
    UINT MipSlice;
} D3D11_TEX2D_DSV;  

Members

MipSlice
The index of the first mipmap level to use.

Remarks

This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).