D3D11_TEX2D_RTV Structure

Specifies the subresource from a 2D texture to use in a render-target view.

Syntax

typedef struct D3D11_TEX2D_RTV {
    UINT MipSlice;
} D3D11_TEX2D_RTV;  

Members

MipSlice
The index of the mipmap level to use mip slice.

Remarks

This structure is one member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC).

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).