D3D11_TEX2D_SRV Structure

Specifies the subresource from a 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2D_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D11_TEX2D_SRV;  

Members

MostDetailedMip
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture2D for which ID3D11Device::CreateShaderResourceView creates a view) -1.

MipLevels

The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.

Remarks

This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).