Describes a unordered-access 2D texture resource.
typedef struct D3D11_TEX2D_UAV {
UINT MipSlice;
} D3D11_TEX2D_UAV;
MipSlice
The mipmap slice index.
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).