D3D11_TEX2D_VPIV Structure

Identifies the texture resource for a video processor input view.

Syntax

typedef struct D3D11_TEX2D_VPIV {
    UINT MipSlice;
    UINT ArraySlice;
} D3D11_TEX2D_VPIV;  

Members

MipSlice
The zero-based index into the array of subtextures.

ArraySlice
The zero-based index of the texture.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).