Identifies the texture resource for a video processor input view.
typedef struct D3D11_TEX2D_VPIV {
UINT MipSlice;
UINT ArraySlice;
} D3D11_TEX2D_VPIV;
MipSlice
The zero-based index into the array of subtextures.
ArraySlice
The zero-based index of the texture.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).