D3D11_TEX2D_VPOV Structure

Identifies a texture resource for a video processor output view.

Syntax

typedef struct D3D11_TEX2D_VPOV {
    UINT MipSlice;
} D3D11_TEX2D_VPOV;  

Members

MipSlice
The zero-based index into the array of subtextures.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).