D3D11_TEX3D_RTV Structure

Specifies the subresources from a 3D texture to use in a render-target view.

Syntax

typedef struct D3D11_TEX3D_RTV {
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D11_TEX3D_RTV;  

Members

MipSlice
The index of the mipmap level to use mip slice.

FirstWSlice
First depth level to use.

WSize
Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.

Remarks

This structure is one member of a render target view. See D3D11_RENDER_TARGET_VIEW_DESC.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).