Specifies the subresources from a 3D texture to use in a shader-resource view.
typedef struct D3D11_TEX3D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEX3D_SRV;
MostDetailedMip
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture3D for which ID3D11Device::CreateShaderResourceView creates a view) -1.
MipLevels
The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.
Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).