Describes a unordered-access 3D texture resource.
typedef struct D3D11_TEX3D_UAV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D11_TEX3D_UAV;
MipSlice
The mipmap slice index.
FirstWSlice
The zero-based index of the first depth slice to be accessed.
WSize
The number of depth slices.
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).