D3D11_TEX3D_UAV Structure

Describes a unordered-access 3D texture resource.

Syntax

typedef struct D3D11_TEX3D_UAV {
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D11_TEX3D_UAV;  

Members

MipSlice
The mipmap slice index.

FirstWSlice
The zero-based index of the first depth slice to be accessed.

WSize
The number of depth slices.

Remarks

This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).