The different faces of a cube texture.
typedef enum D3D11_TEXTURECUBE_FACE
{
D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} D3D11_TEXTURECUBE_FACE;
| Constant | Description |
|---|---|
| D3D11_TEXTURECUBE_FACE_POSITIVE_X | Positive X face. |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_X | Negative X face. |
| D3D11_TEXTURECUBE_FACE_POSITIVE_Y | Positive Y face. |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_Y | Negative Y face. |
| D3D11_TEXTURECUBE_FACE_POSITIVE_Z | Positive Z face. |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_Z | Negative Z face. |
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).