D3D11_TEXTURECUBE_FACE Enumeration

The different faces of a cube texture.

Syntax

typedef enum D3D11_TEXTURECUBE_FACE
{
    D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} D3D11_TEXTURECUBE_FACE;  

Constants

Constant Description
D3D11_TEXTURECUBE_FACE_POSITIVE_X Positive X face.
D3D11_TEXTURECUBE_FACE_NEGATIVE_X Negative X face.
D3D11_TEXTURECUBE_FACE_POSITIVE_Y Positive Y face.
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y Negative Y face.
D3D11_TEXTURECUBE_FACE_POSITIVE_Z Positive Z face.
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z Negative Z face.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).