Identifies how to perform a tile-mapping operation.
typedef enum D3D11_TILE_MAPPING_FLAG
{
D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
} D3D11_TILE_MAPPING_FLAG;
| Constant | Description |
|---|---|
| D3D11_TILE_MAPPING_NO_OVERWRITE | Indicates that no overwriting of tiles occurs in the tile-mapping operation. |
Header: Declared in d3d11_x.h (d3d11_2.h on other Windows platforms).