D3D11_TILE_MAPPING_FLAG Enumeration

Identifies how to perform a tile-mapping operation.

Syntax

typedef enum D3D11_TILE_MAPPING_FLAG
{
    D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
} D3D11_TILE_MAPPING_FLAG;  

Constants

Constant Description
D3D11_TILE_MAPPING_NO_OVERWRITE Indicates that no overwriting of tiles occurs in the tile-mapping operation.

Requirements

Header: Declared in d3d11_x.h (d3d11_2.h on other Windows platforms).