D3D11_TILE_RANGE_FLAG Enumeration

Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.

Syntax

typedef enum D3D11_TILE_RANGE_FLAG
{
    D3D11_TILE_RANGE_NULL = 0x1,
    D3D11_TILE_RANGE_SKIP = 0x2,
    D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
} D3D11_TILE_RANGE_FLAG;  

Constants

Constant Description
D3D11_TILE_RANGE_NULL The tile range is NULL.
D3D11_TILE_RANGE_SKIP Skip the tile range.
D3D11_TILE_RANGE_REUSE_SINGLE_TILE Reuse a single tile in the tile range.

Requirements

Header: Declared in d3d11_x.h (d3d11_2.h on other Windows platforms).