Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.
typedef enum D3D11_TILE_RANGE_FLAG
{
D3D11_TILE_RANGE_NULL = 0x1,
D3D11_TILE_RANGE_SKIP = 0x2,
D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
} D3D11_TILE_RANGE_FLAG;
| Constant | Description |
|---|---|
| D3D11_TILE_RANGE_NULL | The tile range is NULL. |
| D3D11_TILE_RANGE_SKIP | Skip the tile range. |
| D3D11_TILE_RANGE_REUSE_SINGLE_TILE | Reuse a single tile in the tile range. |
Header: Declared in d3d11_x.h (d3d11_2.h on other Windows platforms).