Establishes the DCC configuration options for a resource description.
typedef struct D3D12XBOX_DCC_OPTIONS {
D3D12XBOX_DCC_COMPRESSION_LEVEL CompressionLevel;
D3D12XBOX_DCC_COLOR_TRANSFORM ColorTransform;
} D3D12XBOX_DCC_OPTIONS;
CompressionLevel
The maximum Delta Color Compression (DCC) unit size.
ColorTransform
The color transformation performed before DCC-compression.
This structure is used in the D3D12XBOX_RESOURCE_DESC structure.
When creating a texture resource using CreateCommittedResourceX or CreateComponentPlacedResourceX1, this struct allows fine-grained control over DCC (delta color compression) options in Xbox One X hardware.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.h.