Do not use. Internal use only. An opaque structure for the Xbox One native binding descriptor for sampler state.
typedef struct D3D12XBOX_DESCRIPTOR_SAMPLER_STATE {
union {
__m128i Oword;
UINT64 Qword[D3D12XBOX_DESCRIPTOR_SAMPLER_STATE_SIZE_IN_QWORDS];
UINT32 Dword[D3D12XBOX_DESCRIPTOR_SAMPLER_STATE_SIZE_IN_DWORDS];
};
UINT32 DescriptorSize;
} D3D12XBOX_DESCRIPTOR_SAMPLER_STATE;
Oword
Descriptor sampler state size in octa-words.
Qword
Descriptor sampler state size in quad-words.
Dword
Descriptor sampler state size in double-words.
DescriptorSize
The size of this structure instance, in bytes.
Do not use D3D12XBOX_DESCRIPTOR_SAMPLER_STATE in your code. This structure is an internal member of ID3D12Resource. This structure is declared in the header for use in inline functions in the header.
D3D12XBOX_DESCRIPTOR_SAMPLER_STATE is a redefinition of the D3D11X_DESCRIPTOR_SAMPLER_STATE structure and serves as an opaque structure for the Xbox One native GPU sampler state descriptor.
Header: Declared in d3d12_x.h.