Do not use. Internal use only. An opaque structure for the Xbox One native unordered access view (UAV) descriptor.
typedef struct D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW {
union {
__m128i Oword[D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW_SIZE_IN_OWORDS];
UINT64 Qword[D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW_SIZE_IN_QWORDS];
UINT32 Dword[D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW_SIZE_IN_DWORDS];
};
UINT32 DescriptorSize;
} D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW;
Oword
Size in octa-words.
Qword
Size in quad-words.
Dword
Size in double-words.
DescriptorSize
The size of this structure instance, in bytes.
Do not use D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW in your code. This structure is an internal member of ID3D12Resource. This structure is declared in the header for use in inline functions in the header.
D3D12XBOX_DESCRIPTOR_UNORDERED_ACCESS_VIEW is a redefinition of the D3D11X_DESCRIPTOR_UNORDERED_ACCESS_VIEW structure and serves as an opaque structure for the Xbox One native GPU UAV descriptor.
Header: Declared in d3d12_x.h.