Specifies the type of structure stored in an extended compute pipeline state object.
typedef struct D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_DESC {
D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_TYPE Type;
union {
D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC ShaderLimitsDesc;
};
} D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_DESC;
Type
A value from the D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_TYPE enumeration.
ShaderLimitsDesc
A D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC structure, currently the only option.
Header: Declared in d3d12_x.h.