D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_DESC Structure

Specifies the type of structure stored in an extended compute pipeline state object.

Syntax

typedef struct D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_DESC {
    D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_TYPE Type;
    union {
        D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC ShaderLimitsDesc;
    };
} D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_DESC;  

Members

Type
A value from the D3D12XBOX_EXTENDED_COMPUTE_PIPELINE_STATE_TYPE enumeration.

ShaderLimitsDesc
A D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC structure, currently the only option.

Requirements

Header: Declared in d3d12_x.h.