Describes multisampling antialiasing centroid priorities.
typedef struct D3D12XBOX_MSAA_CENTROID_PRIORITIES {
UINT8 Values[16];
} D3D12XBOX_MSAA_CENTROID_PRIORITIES;
Values
Centroid priorities, as an array of 16 bytes.
Similar to Direct3D 11, this array contains centroid priorities for each sample. Each entry is a 4-bit unsigned integer specifying the index of a sample. Sample indices should be sorted from the sample location which is closest to the pixel center, to the sample location which is farthest from the pixel center.
Header: Declared in d3d12_x.h.