Describes multisample antialias sample locations.
typedef struct D3D12XBOX_MSAA_SAMPLE_LOCATIONS {
INT8 TopLeft[16][2];
INT8 TopRight[16][2];
INT8 BottomLeft[16][2];
INT8 BottomRight[16][2];
} D3D12XBOX_MSAA_SAMPLE_LOCATIONS;
TopLeft
Sample positions for the top left pixel in the quad.
TopRight
Sample positions for the top right pixel in the quad.
BottomLeft
Sample positions for the bottom left pixel in the quad.
BottomRight
Sample positions for the bottom right pixel in the quad.
Sample positions are stored as one byte per component, X then Y. There are up to 16 possible sample positions per pixel. Sample positions can be set differently for each pixel in a 2x2 quad.
Header: Declared in d3d12_x.h.