D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_FLAG Enumeration

Flags to control which samples to count, such as which samples pass or fail the depth or stencil test.

Syntax

typedef enum D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_FLAG
{
    D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_DEPTH_PASS = 0x1,
    D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_DEPTH_FAIL = 0x2,
    D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_STENCIL_FAIL = 0x4,
    D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_DEPTH_BOUNDS_FAIL = 0x8
} D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_FLAG;  

Constants

Constant Description
D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_DEPTH_PASS Count samples which pass the depth test.
D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_DEPTH_FAIL Count samples which fail the depth test.
D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_STENCIL_FAIL Count samples which fail the stencil test.
D3D12XBOX_OCCLUSION_QUERY_CONTROL_COUNT_DEPTH_BOUNDS_FAIL Count samples which fail the depth bounds test.

Remarks

This enumeration is not currently used by any methods.

Requirements

Header: Declared in d3d12_x.h.